
There's plenty of minors, but usually aligned with one great power or another. Stuck between Ottomans, Mamluks, Qara Qoyunlu (with vassal/ally swarm), and Timurids (with vassal swarm). Now I'm a bit weak and behind most of my neighbours in mil tech, but I got to 112dev, of which 55 was starting, 29 conquered, and 28 dev pushed. Well, I was pretty much stuck, so I didn't even take tech 4, just went straight for developing Renaissance in Urfa in 1454. Funnily enough Dulkadir won its independence revolt, which I then used to take it all over. I managed to get Hisn Kayfa, but Ramazan killstole Dulkadir, and Copts revolted with more troops than me, in mountains. Of course AI didn't give a shit about Ottomans, and sent all troops against me. First war was fabricated one on Hisn Kayfa and Dulkadir, who conveniently found itself at war with the Ottomans as well. Somewhat disappointingly tribal federation doesn't have free CBs.

maybe unify Islam at this point, as that's just 10/14 provinces are in Greater Persia area, 2 are Sicily, and only last 2 in Spain/Morocco are awkwardįor more fun merchant game I switched trade nodes so English Channel and Constantinople are the two end nodes.īefore unpausing I deleted my fort, allied Mamluks, married Ottomans for protection as well, pissed off Dhimmi, made Ulema more powerful to speed up conversions of Copts.



I thought of campaign to try a bunch at once: White Sheep Persia: Part 01: 1444-1454: Kurdish RenaissanceĬradle of Civilization came out, and there are a lot of minor mechanics. Post 1 - Originally published on Google+ on 21:46:39 UTC
